All our programs are driven by the original research and development that takes place at 2BCF. We design all our own curricula, and have also collaborated with partners such as American Honda Foundation and Medtronics, who want to use their reach to make an impact on education to create learning experiences of many kinds. And, as we believe that there is no learning possible without supporting the whole child, we draw upon Social Emotional Learning (SEL) techniques to make students of all backgrounds feel safe.


We’re building a “playbook” of lesson plan outlines for educational start-up ExoDexa. Our education team will develop 5 games consisting of 4-5 hours of instruction per game.

This process also includes running a curriculum test with a group of students and gathering data from that trial to inform modifications to the curriculum.

ExoDexa will use these playbooks to produce video games. Using world-class game designers to create and supply the finished games for the test in the student group identified by TBCF. ExoDexa will make adjustments based on the data from the test groups and prepare to take the games to market.

All games are standard-aligned and can engage both middle school and high school age groups

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